| class Car{ |
| constructor(x,y,width,height,controlType,maxSpeed=3){ |
| this.x=x; |
| this.y=y; |
| this.width=width; |
| this.height=height; |
|
|
| this.speed=0; |
| this.acceleration=0.2; |
| this.maxSpeed=maxSpeed; |
| this.friction=0.05; |
| this.angle=0; |
|
|
| this.damaged=false; |
|
|
| this.useBrain=controlType=="AI"; |
|
|
| if(controlType!="DUMMY"){ |
| this.sensor=new Sensor(); |
| this.brain=new NeuralNetwork( |
| [this.sensor.rayCount,6,4] |
| ); |
| } |
| this.controls=new Controls(controlType); |
| } |
|
|
| update(roadBorders,traffic){ |
| if(!this.damaged){ |
| this.#move(); |
| this.polygon=this.#createPolygon(); |
| this.damaged=this.#assessDamage(roadBorders,traffic); |
| } |
| if(this.sensor){ |
| this.sensor.update(this.x,this.y,this.angle,roadBorders,traffic); |
| const offsets=this.sensor.readings.map( |
| s=>s==null?0:1-s.offset |
| ); |
| const outputs=NeuralNetwork.feedForward(offsets,this.brain); |
| if(this.useBrain){ |
| this.controls.forward=outputs[0]; |
| this.controls.left=outputs[1]; |
| this.controls.right=outputs[2]; |
| this.controls.reverse=outputs[3]; |
| } |
| } |
| } |
|
|
| #assessDamage(roadBorders,traffic){ |
| for(let i=0;i<roadBorders.length;i++){ |
| if(polysIntersect( |
| [...this.polygon,this.polygon[0]], |
| roadBorders[i]) |
| ){ |
| return true; |
| } |
| } |
| for(let i=0;i<traffic.length;i++){ |
| const poly=traffic[i].polygon; |
| if(polysIntersect( |
| [...this.polygon,this.polygon[0]], |
| [...poly,poly[0]]) |
| ){ |
| return true; |
| } |
| } |
| return false; |
| } |
|
|
| #createPolygon(){ |
| const points=[]; |
| const rad=Math.hypot(this.width,this.height)/2; |
| const alpha=Math.atan2(this.width,this.height); |
| points.push({ |
| x:this.x-Math.sin(this.angle-alpha)*rad, |
| y:this.y-Math.cos(this.angle-alpha)*rad |
| }); |
| points.push({ |
| x:this.x-Math.sin(this.angle+alpha)*rad, |
| y:this.y-Math.cos(this.angle+alpha)*rad |
| }); |
| points.push({ |
| x:this.x-Math.sin(Math.PI+this.angle-alpha)*rad, |
| y:this.y-Math.cos(Math.PI+this.angle-alpha)*rad |
| }); |
| points.push({ |
| x:this.x-Math.sin(Math.PI+this.angle+alpha)*rad, |
| y:this.y-Math.cos(Math.PI+this.angle+alpha)*rad |
| }); |
| return points; |
| } |
|
|
| #move(){ |
| if(this.controls.forward){ |
| this.speed+=this.acceleration; |
| } |
| if(this.controls.reverse){ |
| this.speed-=this.acceleration; |
| } |
| |
| if(this.speed!=0){ |
| const flip=this.speed>0?1:-1; |
| if(this.controls.left){ |
| this.angle+=0.03*flip; |
| } |
| if(this.controls.right){ |
| this.angle-=0.03*flip; |
| } |
| } |
| |
| if(this.speed>this.maxSpeed){ |
| this.speed=this.maxSpeed; |
| } |
| if(this.speed<-this.maxSpeed/2){ |
| this.speed=-this.maxSpeed/2; |
| } |
| |
| if(this.speed>0){ |
| this.speed-=this.friction; |
| } |
| if(this.speed<0){ |
| this.speed+=this.friction; |
| } |
| if(Math.abs(this.speed)<this.friction){ |
| this.speed=0; |
| } |
| this.x-=Math.sin(this.angle)*this.speed; |
| this.y-=Math.cos(this.angle)*this.speed; |
| } |
|
|
| draw(ctx,drawSensor=false){ |
| if(this.damaged){ |
| ctx.fillStyle="gray"; |
| }else{ |
| ctx.fillStyle="black"; |
| } |
| ctx.beginPath(); |
| ctx.moveTo(this.polygon[0].x,this.polygon[0].y); |
| for(let i=1;i<this.polygon.length;i++){ |
| ctx.lineTo(this.polygon[i].x,this.polygon[i].y); |
| } |
| ctx.fill(); |
| if(this.sensor && drawSensor){ |
| this.sensor.draw(ctx); |
| } |
| } |
| } |