id int64 4 159 | uuid stringlengths 36 36 | scenario_name stringlengths 11 42 | difficulty stringclasses 3
values | rules stringclasses 12
values | is_realistic bool 2
classes | plan stringlengths 1.55k 1.91k | metadata stringlengths 1.21k 1.35k | q0_1_type stringclasses 1
value | q0_1_question stringclasses 1
value | q0_1_options listlengths 0 0 | q0_1_metadata_reference stringclasses 1
value | q0_1_correct_answers listlengths 0 0 | q0_1_correct_answer stringclasses 17
values | q0_1_is_multiselect bool 1
class | q0_2_type stringclasses 1
value | q0_2_question stringclasses 1
value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1
value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4
values | q0_2_is_multiselect bool 1
class | q0_3_type stringclasses 1
value | q0_3_question stringclasses 1
value | q0_3_options listlengths 2 2 | q0_3_metadata_reference stringclasses 1
value | q0_3_correct_answers listlengths 1 1 | q0_3_correct_answer stringclasses 1
value | q0_3_is_multiselect bool 1
class | q1_type stringclasses 1
value | q1_question stringclasses 1
value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 311 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1
class | q2_type stringclasses 1
value | q2_question stringclasses 1
value | q2_options listlengths 0 0 | q2_metadata_reference stringclasses 12
values | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 12
values | q2_is_multiselect bool 1
class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1
value | q3_question stringclasses 4
values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 340 342 | q3_correct_answers listlengths 1 1 | q3_is_multiselect bool 1
class | q4_type stringclasses 1
value | q4_question stringclasses 1
value | q4_options listlengths 5 5 | q4_metadata_reference stringlengths 133 161 | q4_correct_answers listlengths 1 1 | q4_is_multiselect bool 1
class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
115 | aa60a375-4aac-57e3-b15b-232caabaec9d | Floating Obstacles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vide... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"Gravity is reversed.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
126 | b1d1589b-717d-5520-acc2-1d7c32750a75 | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Test of understanding of gravity and its effects on objects.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "... | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"Objects pass through each other.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_1_reality_full.mp4",
"test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_2_reality_alt.mp4",
"test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
4
] | false | |
157 | 9d557384-08b1-58bb-a5e0-ee482a2a5589 | Floating Ball Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Ball Bounce", "description": "A ball floats and bounces off a surface with changing colors.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predic... | {"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vi... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"Gravity is reversed.",
"The video was edited or manipulated.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_1_reality_full.mp4",
"test/9d557384-08b1-58bb-a5e0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
4
] | false | |
149 | afb309a0-1631-509b-b286-d06d1b75d65f | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_... | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"Friction applies: objects slow down and stop over time.",
"After a collision, one of the colliding objects disappears.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall.",
"Friction is disabled.",
"Gravity is reversed in this environment.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/afb309a0-1631-509b-b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/afb309a0-1631-509b-b286-d06d1b75d65f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
62 | 8cfb3472-29b1-5cb7-9058-bb355685f3c3 | Floating Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A simple puzzle where objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ... | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Objects change color periodically over time.",
"Objects swap colors after collision.",
"Objects pulse in size over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Friction is disabled.",
"The video was edited or manipulated.",
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_1_reality_full.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
9 | 08b626af-387b-5a6d-b025-3a4d873442c4 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Objects pass through each other.",
"Friction gradually slowed the object down.",
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08b626af-387b-5a6d-b025-3a4d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
57 | f95f68e2-d4c4-5686-9876-77680e9d4c75 | Floating Color Cycle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Cycle", "description": "Objects float and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Floating Color Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_1_reality_full.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_2_reality_alt.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/f95f68e2-d4c4-5686-9876-77680e9d4c75/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
131 | f00d4737-d4a7-5468-befe-bf964f470bb6 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space and interact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simula... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The object bounced due to elastic collision.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_2_reality_alt.mp4",
"test/f00d4737-d4a7-5468-befe-bf964f470b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f00d4737-d4a7-5468-befe-bf964f470bb6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
43 | ef4707ee-685f-5936-9e18-bb941485a30f | Mysterious Floating Orb | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "prim... | {"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Objects maintain their size over time.",
"Objects swap colors after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real phy... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule causes periodic size changes.",
"The object bounced due to elastic collision.",
"There is zero gravity.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/ef4707ee-685f-5936-9e18-b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
88 | 31dec8eb-86e8-5173-a6de-d728b95caa1c | Easy Physics Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"Gravity is reversed.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/31dec8eb-86e8-5173-a6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
26 | e4d8ba44-dade-546c-8ea5-d39d928d7dc1 | Gravity Reversal with Pulse | medium | ['gravity_reverse', 'timed_scale_pulse'] | false | {"scenario": {"name": "Gravity Reversal with Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "co... | {"scenario_name": "Gravity Reversal with Pulse", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"gravity_reverse":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 24 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"Objects pass through each other.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_2_reality_alt.mp4",
"test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/e4d8ba44-dade-546c-8ea5-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
4
] | false | |
65 | 1c5b70eb-2d8b-5f54-bc1b-a458885d79f2 | Easy Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Reversal", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video... | {"scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects grow larger after collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"Air resistance affected the object's motion.",
"Friction is disabled.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4",
"test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
2
] | false | |
58 | 61113e23-4bec-5b7d-9c61-6865b8f9a7fa | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pass through each other without collision.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force.",
"The camera stopped tracking the object.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_2_reality_alt.mp4",
"test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
35 | 42ab1968-cf81-54c6-8d0d-92ccf25fda83 | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Test basic understanding of physics principles", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_2_reality_alt.mp4",
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/42ab1968-cf81-54c6-8d0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/42ab1968-cf81-54c6-8d0d-92ccf25fda83/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
104 | 122a3457-87f0-530f-b875-56804a3a9459 | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float in the air, and their color changes over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_0_keep_gravity_zero.mp4",
"test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/122a3457-87f0-530f-b875-5680... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/122a3457-87f0-530f-b875-56804a3a9459/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
1
] | false | |
84 | 34f8e280-bb14-558c-822f-299d5bb9b095 | Easy Physics Simulation | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "p... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"Objects pass through each other.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_2_reality_alt.mp4",
"test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/34f8e280-bb14-558c-822f-299d5b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/34f8e280-bb14-558c-822f-299d5bb9b095/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
11 | cf55438a-5b05-5517-b1f2-6f7cd83eaa6f | Easy Physics Simulation | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with objects falling under gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"This is a video recording error.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_2_reality_alt.mp4",
"test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/cf55438a-5b05-5517-b1f2-6f7cd83ea... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
78 | c41883fe-fb4a-55a0-8333-4e34fd7412f1 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_cho... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"No new objects are created during collisions.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"There is zero gravity.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
73 | 1100a7b7-b51e-5cb1-9154-3d84943f69b3 | Floating Ball | easy | [] | true | {"scenario": {"name": "Floating Ball", "description": "A ball floats in mid-air and reacts to collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation"... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappea... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects move along continuous paths without teleporting."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The video was edited or manipulated.",
"The object bounced due to elastic collision.",
"Air resistance affected the object's motion.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_1_unreal_1_collision_disappear.mp4",
"test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_0_keep_real.mp4",
"test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/1100a7b7-b51e-5cb1-9154-3d84943f69b3/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4 | [
2
] | false | |
96 | 70598afd-4139-527c-a40c-5b9d3eac7130 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, ... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"This is a video recording error.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_1_reality_full.mp4",
"test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_2_reality_alt.mp4",
"test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_0_keep_gravity_zero.mp4",
"test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_4_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/70598afd-4139-527c-a40c-5b9d3eac7130/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
132 | 303870c0-bcd6-5236-adb3-313e8616b569 | Easy Floating Collision Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Floating Collision Test", "description": "A single object floats and changes color upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre... | {"scenario_name": "Easy Floating Collision Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"New objects spawn when objects collide.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall.",
"The simulation rendering glitched.",
"Objects pass through each other.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_1_reality_full.mp4",
"test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_0_keep_gravity_zero.mp4",
"test/303870c0-bcd6-5236-adb3-313e8616b569/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
82 | 478eae51-b96b-5fbc-b19f-0ccec8f68e76 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_path... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Objects maintain their size after collision.",
"After a collision, one of the colliding objects disappears.",
"Collisions follow the law of reflection and bounce normally.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction is disabled.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
61 | 0c29c910-0097-5880-b228-608e54930e20 | Floating Spheres | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"The video was edited or manipulated.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
34 | 411cc627-db53-59c0-8f26-745ec7eb27cc | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "A simple physics scenario testing basic collision and gravity understanding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactu... | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"After collision, an object teleports to a random location.",
"Objects maintain their color after collision.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"The collision followed conservation of momentum.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_2_reality_alt.mp4",
"test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_0_keep_gravity_zero.mp4",
"test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
10 | 0c434b95-6bdd-51ba-9bb7-623135740872 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_path... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled.",
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0c434b95-6bd... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
83 | 5bb82639-09a2-5bcd-88ac-91beb2f81188 | Pulsating Floating Objects | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Floating Objects", "description": "Objects of different colors float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counter... | {"scenario_name": "Pulsating Floating Objects", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their size after collision.",
"Objects pulse in size over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"The video was edited or manipulated.",
"The collision followed conservation of momentum.",
"Gravity is reversed.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_2_reality_alt.mp4",
"test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/5bb82639-09a2-5bcd-88ac-91beb2f81188/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4 | [
0
] | false | |
40 | bd9dc7a4-f351-5392-8e03-e55bc985a51d | Easy Physics Challenge | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Challenge", "description": "Test your understanding of gravity and movement.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_... | {"scenario_name": "Easy Physics Challenge", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Collisions follow the law of reflection and bounce normally.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The simulation rendering glitched.",
"Friction is disabled.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_2_reality_alt.mp4",
"test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_1_reality_full.mp4",
"test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/bd9dc7a4-f351-5392-8e03-e55bc985a51d/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
111 | 74b603bf-8d42-5d1c-91a5-5fd782c38c11 | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in mid-air, with one block occasionally teleporting to a new location.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_revers... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The simulation rendering glitched.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_0_keep_real.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_3_unreal_3_collision_scale_change.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
144 | e7423d3e-0801-5cd9-b793-cae649138d81 | Reversing Gravity | medium | ['gravity_reverse', 'timed_color_cycle'] | false | {"scenario": {"name": "Reversing Gravity", "description": "Objects fall upward, with periodic color changes", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_color_cycle"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfact... | {"scenario_name": "Reversing Gravity", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"timed_color_cycle": 23, "gr... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 24 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"There is zero gravity.",
"Gravity is reversed in this environment.",
"This is a video recording error.",
"The collision followed conservation of momentum.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_2_reality_alt.mp4",
"test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/e7423d3e-0801-5cd9-b793-cae649138d81/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/e7423d3e-0801-5cd9-b793-cae649138d81/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
22 | 0890b792-4d56-5f84-8e75-934e4e00786e | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simul... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expe... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Gravity is reversed.",
"This is a video recording error.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0890b792-4d56-5f84-8e75-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
136 | c0292cb0-8156-52b8-b7d7-9df61661781e | Gravity Reversal and Teleport Chaos | hard | [] | true | {"scenario": {"name": "Gravity Reversal and Teleport Chaos", "description": "Objects fall upwards, teleport on collision, and interact with each other in a complex way.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factua... | {"scenario_name": "Gravity Reversal and Teleport Chaos", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 28, "final_objects": 28, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 29 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their color after collision.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction is disabled.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_1_unreal_1_collision_scale_change.mp4",
"test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_0_keep_real.mp4",
"test/c0292cb0-8156-52b8-b7d7-9df61661781e... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/c0292cb0-8156-52b8-b7d7-9df61661781e/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
95 | d50fd947-1be4-58d8-8dee-1becbfe22385 | Reversing Gravity | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Reversing Gravity", "description": "Objects fall upward in a world with reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_... | {"scenario_name": "Reversing Gravity", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0],... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pass through each other without collision.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving.... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The video was edited or manipulated.",
"A rule causes objects to disappear upon collision.",
"The object was destroyed by the high impact force.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_2_reality_alt.mp4",
"test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/d50fd947-1be4-58d8-8dee-1becbfe22385/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
76 | 73372c14-bee2-5860-89b8-1ecca3c7e9f4 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards in a gravity-reversed environment.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "... | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size over time.",
"Objects swap colors after collision.",
"Standard gravity: objects accelerate at a constant rate.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_1_reality_full.mp4",
"test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_2_reality_alt.mp4",
"test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
122 | 43f72914-872f-5adb-b6cb-87922d33b8f7 | Floating Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Collision", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}... | {"scenario_name": "Floating Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size over time.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Objects pass through each other.",
"This is a video recording error.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_1_reality_full.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
20 | 7d1822a4-dab7-553a-beca-759be3e334e4 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in mid-air with no gravity and periodic color changes", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"After a collision, one of the colliding objects disappears.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Objects teleport on collision.",
"The collision followed conservation of momentum.",
"The camera stopped tracking the object.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_2_reality_alt.mp4",
"test/7d1822a4-dab7-553a-beca-759be3e334e4/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/7d1822a4-dab7-553a-beca-759be3e334e4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
1
] | false | |
71 | 1d49b235-09bb-5672-9dc9-645a8c54936c | Floating Objects | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float in mid-air and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predic... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding objects change color.",
"Objects change color periodically over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_2_reality_alt.mp4",
"test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/1d49b235-09bb-5672-9dc9-645a8c54936c/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
54 | 53a62b8d-9c0b-5f78-b0bf-8937b12032d6 | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "Objects interact with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation":... | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward.",
"Objects grow larger after collision.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"The simulation rendering glitched.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_2_reality_alt.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-893... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
5 | 417baa9d-6463-57da-b4ec-2200c7800250 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float in space and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v... | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"New objects spawn when objects collide.",
"Objects maintain their size after collision.",
"No new objects are created during collisions.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"This is a video recording error.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_1_reality_full.mp4",
"test/417baa9d-6463-57da-b4ec-2200c7800250/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/417baa9d-6463-57da-b4ec-2200c7800250/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
7 | 9773000a-975e-5697-b8a7-f4eaae553c92 | Floating Orbs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Orbs", "description": "A set of colorful orbs float in mid-air, each with a unique color and velocity. Gravity is disabled.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["fac... | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pat... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"New objects spawn when objects collide.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_1_reality_full.mp4",
"test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_0_keep_gravity_zero.mp4",
"test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_2_reality_alt.mp4",
"test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_4_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/9773000a-975e-5697-b8a7-f4eaae553c92/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
42 | bfec068e-4b80-58b3-ae7f-cd033e49287c | Gravity and Bouncing | medium | [] | true | {"scenario": {"name": "Gravity and Bouncing", "description": "Test your understanding of gravity and collision physics.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Gravity and Bouncing", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_fric... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 18 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Collisions follow the law of reflection and bounce normally.",
"Objects swap colors after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"There is zero gravity.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4",
"test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_0_keep_real.mp4",
"test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_1_unreal_1_no_friction.mp4",
"test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_4_unreal_4_freeze_after_collision.mp4 | [
1
] | false | |
97 | 8a2f2038-3e7b-5cab-a2f0-d221313d5b02 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual",... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"Objects swap colors after collision.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched.",
"Gravity is reversed.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_1_reality_full.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
49 | 665bc9fa-cd6f-591d-964d-c6531b2038b5 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"Objects pass through each other.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/665bc9fa-cd6f-591d-964d-c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
66 | 730f0308-477b-5fb4-9a52-08f29c1488b1 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_colo... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 17 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"Objects maintain their size after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c148... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
3
] | false | |
8 | 5871822a-43dc-5a38-b320-551379b9762d | Gravity Swap and Scale | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Swap and Scale", "description": "Objects change color and scale after collision, with sideways gravity.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "c... | {"scenario_name": "Gravity Swap and Scale", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Sideways | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After a collision, one of the colliding objects disappears.",
"Gravity pulls sideways instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object was destroyed by the high impact force.",
"Objects pass through each other.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/5871822a-43dc-5a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/5871822a-43dc-5a38-b320-551379b9762d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 | [
2
] | false | |
145 | c366fe48-3473-59e7-8fa0-4d574783c9fd | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
69 | 045d5a94-1ac0-50ba-b9ec-ef860a550a90 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The simulation rendering glitched.",
"Friction is disabled.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a55... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
4
] | false | |
45 | 4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7 | Medium Difficulty Physics Simulation | medium | ['gravity_zero', 'timed_scale_pulse'] | false | {"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 20 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"After collision, objects freeze in place and stop moving.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In rea... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
124 | 591abaee-191f-5097-ab92-5729b590f787 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A simple floating object puzzle that tests understanding of physics principles.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfact... | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled.",
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_1_reality_full.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_0_keep_gravity_zero.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
87 | d5e53e83-b40a-5081-a35b-3c7e10f6fa58 | Floating Orbs | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbs", "description": "A single orb floats and periodically changes color.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vi... | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"Objects pass through each other without collision.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"Gravity is reversed.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_1_reality_full.mp4",
"test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 | [
1
] | false | |
158 | 96708555-5914-5081-9b50-45cd64f86291 | Chaos in the Air | medium | [] | true | {"scenario": {"name": "Chaos in the Air", "description": "Objects fall and collide with each other in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simu... | {"scenario_name": "Chaos in the Air", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 23 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"After collision, an object teleports to a random location.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Friction is disabled.",
"The simulation rendering glitched.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_2_unreal_2_gravity_horizontal.mp4",
"test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_0_keep_real.mp4",
"test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/96708555-5914-5081-9b50-45cd64f86291/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/96708555-5914-5081-9b50-45cd64f86291/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4 | [
1
] | false | |
4 | f1919598-ff7f-5732-9e18-6d3bbaa3eb14 | Bouncing Balls | medium | [] | true | {"scenario": {"name": "Bouncing Balls", "description": "Two balls bouncing off each other and the ground", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation... | {"scenario_name": "Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_p... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward.",
"Objects pulse in size over time.",
"Gravity is uniform across the entire scene.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"Objects pass through each other.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4",
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/f1919598-ff7f-5732-9e1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 | [
4
] | false | |
98 | 13021689-dbb1-56e4-a376-7fc4dcfc5270 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Obstacles float in mid-air, and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Objects pass through each other.",
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_0_keep_gravity_zero.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_1_reality_full.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/13021689-dbb1-56e4-a376-7fc4dcfc5270/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
52 | 7a197cf7-2778-5bbe-b6bf-57c0c07d7662 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of gravity and motion", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision.",
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_1_reality_full.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
72 | 2df23781-3ada-5397-b3e9-89c852e4c28d | Easy Physics Simulation Benchmark | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "grav... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_2_reality_alt.mp4",
"test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/2df23781-3ada-5397-b3e9-89c852e4c28d/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/2df23781-3ada-5397-b3e9-89c852e4c28d/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
152 | 7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb | Pulsating Orb | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Friction applies: objects slow down and stop over time.",
"Gravity acts vertically downward toward the floor.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Objects teleport on collision.",
"A rule causes periodic size changes.",
"The collision followed conservation of momentum.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
19 | 00164e69-cf60-5eea-a3eb-a077abe9e8ee | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"Air resistance affected the object's motion.",
"Friction is disabled.",
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 | [
4
] | false |
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