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4
159
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36
scenario_name
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11
42
difficulty
stringclasses
3 values
rules
stringclasses
12 values
is_realistic
bool
2 classes
plan
stringlengths
1.55k
1.91k
metadata
stringlengths
1.21k
1.35k
q0_1_type
stringclasses
1 value
q0_1_question
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1 value
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q0_1_correct_answer
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17 values
q0_1_is_multiselect
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1 class
q0_2_type
stringclasses
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311
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12 values
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q2_correct_answer
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256
256
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q3_options
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q3_metadata_reference
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340
342
q3_correct_answers
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1
1
q3_is_multiselect
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1 class
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stringclasses
1 value
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stringclasses
1 value
q4_options
listlengths
5
5
q4_metadata_reference
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133
161
q4_correct_answers
listlengths
1
1
q4_is_multiselect
bool
1 class
video
video
115
aa60a375-4aac-57e3-b15b-232caabaec9d
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vide...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
126
b1d1589b-717d-5520-acc2-1d7c32750a75
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Test of understanding of gravity and its effects on objects.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "...
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "Objects pass through each other.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_1_reality_full.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_2_reality_alt.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 4 ]
false
157
9d557384-08b1-58bb-a5e0-ee482a2a5589
Floating Ball Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Ball Bounce", "description": "A ball floats and bounces off a surface with changing colors.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predic...
{"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vi...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The video was edited or manipulated.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_1_reality_full.mp4", "test/9d557384-08b1-58bb-a5e0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 4 ]
false
149
afb309a0-1631-509b-b286-d06d1b75d65f
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_...
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0....
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "Friction applies: objects slow down and stop over time.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "Friction is disabled.", "Gravity is reversed in this environment.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/afb309a0-1631-509b-b286-d06d1b75d65f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/afb309a0-1631-509b-b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/afb309a0-1631-509b-b286-d06d1b75d65f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
62
8cfb3472-29b1-5cb7-9058-bb355685f3c3
Floating Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Puzzle", "description": "A simple puzzle where objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ...
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10....
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Objects change color periodically over time.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Friction is disabled.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_1_reality_full.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
9
08b626af-387b-5a6d-b025-3a4d873442c4
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects pass through each other.", "Friction gradually slowed the object down.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08b626af-387b-5a6d-b025-3a4d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
57
f95f68e2-d4c4-5686-9876-77680e9d4c75
Floating Color Cycle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Cycle", "description": "Objects float and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Floating Color Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "New objects spawn when objects collide.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Gravity is reversed.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_1_reality_full.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_2_reality_alt.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/f95f68e2-d4c4-5686-9876-77680e9d4c75/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
131
f00d4737-d4a7-5468-befe-bf964f470bb6
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and interact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simula...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The object bounced due to elastic collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/f00d4737-d4a7-5468-befe-bf964f470bb6/q4_options/opt_2_reality_alt.mp4", "test/f00d4737-d4a7-5468-befe-bf964f470b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f00d4737-d4a7-5468-befe-bf964f470bb6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
43
ef4707ee-685f-5936-9e18-bb941485a30f
Mysterious Floating Orb
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "prim...
{"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Objects maintain their size over time.", "Objects swap colors after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real phy...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "The object bounced due to elastic collision.", "There is zero gravity.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/ef4707ee-685f-5936-9e18-b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
88
31dec8eb-86e8-5173-a6de-d728b95caa1c
Easy Physics Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Gravity is reversed.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4", "test/31dec8eb-86e8-5173-a6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
26
e4d8ba44-dade-546c-8ea5-d39d928d7dc1
Gravity Reversal with Pulse
medium
['gravity_reverse', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity Reversal with Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "co...
{"scenario_name": "Gravity Reversal with Pulse", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"gravity_reverse":...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
24
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "Objects pass through each other.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_2_reality_alt.mp4", "test/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/e4d8ba44-dade-546c-8ea5-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/e4d8ba44-dade-546c-8ea5-d39d928d7dc1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
65
1c5b70eb-2d8b-5f54-bc1b-a458885d79f2
Easy Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Reversal", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video...
{"scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "Friction is disabled.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 2 ]
false
58
61113e23-4bec-5b7d-9c61-6865b8f9a7fa
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_2_reality_alt.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_0_keep_gravity_reverse.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
35
42ab1968-cf81-54c6-8d0d-92ccf25fda83
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Test basic understanding of physics principles", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c...
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_2_reality_alt.mp4", "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/42ab1968-cf81-54c6-8d0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/42ab1968-cf81-54c6-8d0d-92ccf25fda83/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
104
122a3457-87f0-530f-b875-56804a3a9459
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float in the air, and their color changes over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_0_keep_gravity_zero.mp4", "test/122a3457-87f0-530f-b875-56804a3a9459/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/122a3457-87f0-530f-b875-5680...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/122a3457-87f0-530f-b875-56804a3a9459/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 1 ]
false
84
34f8e280-bb14-558c-822f-299d5bb9b095
Easy Physics Simulation
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "p...
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_2_reality_alt.mp4", "test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/34f8e280-bb14-558c-822f-299d5bb9b095/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/34f8e280-bb14-558c-822f-299d5b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/34f8e280-bb14-558c-822f-299d5bb9b095/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
11
cf55438a-5b05-5517-b1f2-6f7cd83eaa6f
Easy Physics Simulation
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with objects falling under gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual...
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "This is a video recording error.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_2_reality_alt.mp4", "test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/cf55438a-5b05-5517-b1f2-6f7cd83ea...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/cf55438a-5b05-5517-b1f2-6f7cd83eaa6f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
78
c41883fe-fb4a-55a0-8333-4e34fd7412f1
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_cho...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "There is zero gravity.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
73
1100a7b7-b51e-5cb1-9154-3d84943f69b3
Floating Ball
easy
[]
true
{"scenario": {"name": "Floating Ball", "description": "A ball floats in mid-air and reacts to collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation"...
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappea...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The video was edited or manipulated.", "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_options/opt_0_keep_real.mp4", "test/1100a7b7-b51e-5cb1-9154-3d84943f69b3/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/1100a7b7-b51e-5cb1-9154-3d84943f69b3/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4
[ 2 ]
false
96
70598afd-4139-527c-a40c-5b9d3eac7130
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, ...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "This is a video recording error.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_1_reality_full.mp4", "test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_2_reality_alt.mp4", "test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_0_keep_gravity_zero.mp4", "test/70598afd-4139-527c-a40c-5b9d3eac7130/q4_options/opt_4_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/70598afd-4139-527c-a40c-5b9d3eac7130/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
132
303870c0-bcd6-5236-adb3-313e8616b569
Easy Floating Collision Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Floating Collision Test", "description": "A single object floats and changes color upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre...
{"scenario_name": "Easy Floating Collision Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Objects pass through each other.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_1_reality_full.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_0_keep_gravity_zero.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
82
478eae51-b96b-5fbc-b19f-0ccec8f68e76
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_path...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Objects maintain their size after collision.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction is disabled.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
61
0c29c910-0097-5880-b228-608e54930e20
Floating Spheres
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive...
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
34
411cc627-db53-59c0-8f26-745ec7eb27cc
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "A simple physics scenario testing basic collision and gravity understanding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactu...
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_2_reality_alt.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_0_keep_gravity_zero.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
10
0c434b95-6bdd-51ba-9bb7-623135740872
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_path...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4", "test/0c434b95-6bd...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
83
5bb82639-09a2-5bcd-88ac-91beb2f81188
Pulsating Floating Objects
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Pulsating Floating Objects", "description": "Objects of different colors float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counter...
{"scenario_name": "Pulsating Floating Objects", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "The video was edited or manipulated.", "The collision followed conservation of momentum.", "Gravity is reversed.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_2_reality_alt.mp4", "test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/5bb82639-09a2-5bcd-88ac-91beb2f81188/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/5bb82639-09a2-5bcd-88ac-91beb2f81188/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4
[ 0 ]
false
40
bd9dc7a4-f351-5392-8e03-e55bc985a51d
Easy Physics Challenge
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Challenge", "description": "Test your understanding of gravity and movement.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_...
{"scenario_name": "Easy Physics Challenge", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Friction is disabled.", "There is zero gravity in this environment.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_2_reality_alt.mp4", "test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_1_reality_full.mp4", "test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bd9dc7a4-f351-5392-8e03-e55bc985a51d/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/bd9dc7a4-f351-5392-8e03-e55bc985a51d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
111
74b603bf-8d42-5d1c-91a5-5fd782c38c11
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in mid-air, with one block occasionally teleporting to a new location.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual...
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_revers...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_0_keep_real.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
144
e7423d3e-0801-5cd9-b793-cae649138d81
Reversing Gravity
medium
['gravity_reverse', 'timed_color_cycle']
false
{"scenario": {"name": "Reversing Gravity", "description": "Objects fall upward, with periodic color changes", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_color_cycle"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfact...
{"scenario_name": "Reversing Gravity", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"timed_color_cycle": 23, "gr...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
24
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "There is zero gravity.", "Gravity is reversed in this environment.", "This is a video recording error.", "The collision followed conservation of momentum.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_2_reality_alt.mp4", "test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e7423d3e-0801-5cd9-b793-cae649138d81/q4_options/opt_0_keep_gravity_reverse.mp4", "test/e7423d3e-0801-5cd9-b793-cae649138d81/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/e7423d3e-0801-5cd9-b793-cae649138d81/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
22
0890b792-4d56-5f84-8e75-934e4e00786e
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simul...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expe...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed.", "This is a video recording error.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4", "test/0890b792-4d56-5f84-8e75-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
136
c0292cb0-8156-52b8-b7d7-9df61661781e
Gravity Reversal and Teleport Chaos
hard
[]
true
{"scenario": {"name": "Gravity Reversal and Teleport Chaos", "description": "Objects fall upwards, teleport on collision, and interact with each other in a complex way.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factua...
{"scenario_name": "Gravity Reversal and Teleport Chaos", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 28, "final_objects": 28, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
29
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their color after collision.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction is disabled.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "test/c0292cb0-8156-52b8-b7d7-9df61661781e/q4_options/opt_0_keep_real.mp4", "test/c0292cb0-8156-52b8-b7d7-9df61661781e...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/c0292cb0-8156-52b8-b7d7-9df61661781e/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
95
d50fd947-1be4-58d8-8dee-1becbfe22385
Reversing Gravity
easy
['gravity_reverse']
false
{"scenario": {"name": "Reversing Gravity", "description": "Objects fall upward in a world with reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_...
{"scenario_name": "Reversing Gravity", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0],...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving....
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The video was edited or manipulated.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_2_reality_alt.mp4", "test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_0_keep_gravity_reverse.mp4", "test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/d50fd947-1be4-58d8-8dee-1becbfe22385/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/d50fd947-1be4-58d8-8dee-1becbfe22385/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
76
73372c14-bee2-5860-89b8-1ecca3c7e9f4
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards in a gravity-reversed environment.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "...
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0....
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size over time.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "This is a video recording error.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_1_reality_full.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_2_reality_alt.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
122
43f72914-872f-5adb-b6cb-87922d33b8f7
Floating Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Collision", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}...
{"scenario_name": "Floating Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size over time.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Objects pass through each other.", "This is a video recording error.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_1_reality_full.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
20
7d1822a4-dab7-553a-beca-759be3e334e4
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float in mid-air with no gravity and periodic color changes", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Objects teleport on collision.", "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_0_keep_gravity_zero.mp4", "test/7d1822a4-dab7-553a-beca-759be3e334e4/q4_options/opt_2_reality_alt.mp4", "test/7d1822a4-dab7-553a-beca-759be3e334e4/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/7d1822a4-dab7-553a-beca-759be3e334e4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 1 ]
false
71
1d49b235-09bb-5672-9dc9-645a8c54936c
Floating Objects
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float in mid-air and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predic...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Objects change color periodically over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_2_reality_alt.mp4", "test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/1d49b235-09bb-5672-9dc9-645a8c54936c/q4_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/1d49b235-09bb-5672-9dc9-645a8c54936c/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
54
53a62b8d-9c0b-5f78-b0bf-8937b12032d6
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects interact with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation":...
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "Objects grow larger after collision.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "The simulation rendering glitched.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_2_reality_alt.mp4", "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/53a62b8d-9c0b-5f78-b0bf-893...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
5
417baa9d-6463-57da-b4ec-2200c7800250
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float in space and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v...
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "New objects spawn when objects collide.", "Objects maintain their size after collision.", "No new objects are created during collisions.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "This is a video recording error.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/417baa9d-6463-57da-b4ec-2200c7800250/q4_options/opt_1_reality_full.mp4", "test/417baa9d-6463-57da-b4ec-2200c7800250/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/417baa9d-6463-57da-b4ec-2200c7800250/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
7
9773000a-975e-5697-b8a7-f4eaae553c92
Floating Orbs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbs", "description": "A set of colorful orbs float in mid-air, each with a unique color and velocity. Gravity is disabled.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["fac...
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pat...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_1_reality_full.mp4", "test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_0_keep_gravity_zero.mp4", "test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_2_reality_alt.mp4", "test/9773000a-975e-5697-b8a7-f4eaae553c92/q4_options/opt_4_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/9773000a-975e-5697-b8a7-f4eaae553c92/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
42
bfec068e-4b80-58b3-ae7f-cd033e49287c
Gravity and Bouncing
medium
[]
true
{"scenario": {"name": "Gravity and Bouncing", "description": "Test your understanding of gravity and collision physics.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Gravity and Bouncing", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_fric...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
18
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "There is zero gravity.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_0_keep_real.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_1_unreal_1_no_friction.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_4_unreal_4_freeze_after_collision.mp4
[ 1 ]
false
97
8a2f2038-3e7b-5cab-a2f0-d221313d5b02
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual",...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "The simulation rendering glitched.", "Gravity is reversed.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_0_keep_gravity_zero.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_1_reality_full.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
49
665bc9fa-cd6f-591d-964d-c6531b2038b5
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Objects pass through each other.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/665bc9fa-cd6f-591d-964d-c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
66
730f0308-477b-5fb4-9a52-08f29c1488b1
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_colo...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
17
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Objects maintain their size after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/730f0308-477b-5fb4-9a52-08f29c148...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 3 ]
false
8
5871822a-43dc-5a38-b320-551379b9762d
Gravity Swap and Scale
easy
['gravity_horizontal']
false
{"scenario": {"name": "Gravity Swap and Scale", "description": "Objects change color and scale after collision, with sideways gravity.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "c...
{"scenario_name": "Gravity Swap and Scale", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5871822a-43dc-5a38-b320-551379b9762d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/5871822a-43dc-5a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/5871822a-43dc-5a38-b320-551379b9762d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 2 ]
false
145
c366fe48-3473-59e7-8fa0-4d574783c9fd
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v...
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
69
045d5a94-1ac0-50ba-b9ec-ef860a550a90
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_...
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0....
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The simulation rendering glitched.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a55...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 4 ]
false
45
4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7
Medium Difficulty Physics Simulation
medium
['gravity_zero', 'timed_scale_pulse']
false
{"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques...
{"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero":...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
20
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "After collision, objects freeze in place and stop moving.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In rea...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
124
591abaee-191f-5097-ab92-5729b590f787
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A simple floating object puzzle that tests understanding of physics principles.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfact...
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects maintain their size over time.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_1_reality_full.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_0_keep_gravity_zero.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
87
d5e53e83-b40a-5081-a35b-3c7e10f6fa58
Floating Orbs
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbs", "description": "A single orb floats and periodically changes color.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vi...
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "Objects pass through each other without collision.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The camera stopped tracking the object.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4_options/opt_1_reality_full.mp4", "test/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/d5e53e83-b40a-5081-a35b-3c7e10f6fa58/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4
[ 1 ]
false
158
96708555-5914-5081-9b50-45cd64f86291
Chaos in the Air
medium
[]
true
{"scenario": {"name": "Chaos in the Air", "description": "Objects fall and collide with each other in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simu...
{"scenario_name": "Chaos in the Air", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
23
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Objects pulse in size over time.", "Objects grow larger after collision.", "After collision, an object teleports to a random location.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Friction is disabled.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_0_keep_real.mp4", "test/96708555-5914-5081-9b50-45cd64f86291/q4_options/opt_3_unreal_3_no_friction.mp4", "test/96708555-5914-5081-9b50-45cd64f86291/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/96708555-5914-5081-9b50-45cd64f86291/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4
[ 1 ]
false
4
f1919598-ff7f-5732-9e18-6d3bbaa3eb14
Bouncing Balls
medium
[]
true
{"scenario": {"name": "Bouncing Balls", "description": "Two balls bouncing off each other and the ground", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation...
{"scenario_name": "Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_p...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "Objects pass through each other.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_4_unreal_4_no_friction.mp4", "test/f1919598-ff7f-5732-9e1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4
[ 4 ]
false
98
13021689-dbb1-56e4-a376-7fc4dcfc5270
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Obstacles float in mid-air, and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_0_keep_gravity_zero.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_1_reality_full.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/13021689-dbb1-56e4-a376-7fc4dcfc5270/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
52
7a197cf7-2778-5bbe-b6bf-57c0c07d7662
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of gravity and motion", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_1_reality_full.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
72
2df23781-3ada-5397-b3e9-89c852e4c28d
Easy Physics Simulation Benchmark
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "grav...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_2_reality_alt.mp4", "test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/2df23781-3ada-5397-b3e9-89c852e4c28d/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/2df23781-3ada-5397-b3e9-89c852e4c28d/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/2df23781-3ada-5397-b3e9-89c852e4c28d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
152
7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb
Pulsating Orb
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Friction applies: objects slow down and stop over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Objects teleport on collision.", "A rule causes periodic size changes.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
19
00164e69-cf60-5eea-a3eb-a077abe9e8ee
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "Air resistance affected the object's motion.", "Friction is disabled.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
[ 4 ]
false