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yogengg6/fp_attendance
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/** * Project Name : FP_Attendance * description : a fingerprint based attendance(work with moodle attendanc * e module) * Copyleft : This program is published under GPL * Author : Yusuke(Qiuchengxuan@gmail.com) * Date : 2011-5-11 20:29 */ // FP_Attendance.h : PROJECT_NA...
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#include "ofMain.h" #include "ofxBox2d.h" /* =============================================================== Walls (upper and lower) ================================================================= */ class Wall : public ofxBox2dRect { public: Wall() {} ofColor colour; void draw() { ...
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#include "3dc.h" #include "inline.h" #include "module.h" #define UseLocalAssert Yes #include "ourasert.h" #include "psndplat.h" #include "list_tem.hpp" #include "jsndsup.h" extern "C" { extern LPDIRECTSOUND DSObject; extern int SoundSwitchedOn; // Pat sets this up }; List <LOADED_SOUND *> load...
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#ifndef HALCore_H_ #define HALCore_H_ #include <iostream> #include <unistd.h> #include <stdlib.h> #include <vector> #include "HWaccess.h" #include "../Thread/Mutex.h" #include "../Thread/HAWThread.h" #include "../Thread/Semaphor.h" #include "../Thread/Condition.h" #include "../Thread/Singleton_T.h" #inclu...
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#ifndef APPLICATION_GUISTATEHANDLER_H #define APPLICATION_GUISTATEHANDLER_H //------------------------------------------------------------------------------ /** A state handler which displays and manages an UI subsystem user interface. (C) 2005 Radon Labs GmbH */ #include "application/statehandler.h" ...
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#ifndef __SIMPLEDOF_H__ #define __SIMPLEDOF_H__ #include <PostProcessing/OpenGL/PostProcessingEffect.h> #include <PostProcessing/IPostProcessingPass.h> #include <Display/Viewport.h> #include <Core/IEngine.h> #include <vector> #include <stdio.h> using namespace OpenEngine::PostProcessing; class SimpleDo...
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#pragma once // actixCtrl.h : Declaration of the CactixCtrl ActiveX Control class. #include "Graph.h" // CactixCtrl : See actixCtrl.cpp for implementation. class CactixCtrl : public COleControl { DECLARE_DYNCREATE(CactixCtrl) CGraph* m_graph; CGraph* m_t_graph; protected: CPoint button_down_point...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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lkn/MatchingBackend
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#include <algorithm> #include <iostream> #include <winsock2.h> #include "Sockette.h" // Create the socket (ex. server) Sockette::Sockette(u_short port) : port_(port) { Create(); } // Wrap a socket (ex. one that was returned from accept()) Sockette::Sockette(SOCKET s) { handle_ = s; SOCKADDR_IN sadi; ...
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savfod/robolang
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// MapUI.h: interface for the CMapUI class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAPUI_H__0B3F765C_1712_4B73_BB42_05887E40ADBE__INCLUDED_) #define AFX_MAPUI_H__0B3F765C_1712_4B73_BB42_05887E40ADBE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC...
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/* ___ |R */ #pragma once #include <map> #include "CriticalSection.h" #include <string_func.h> #include <iostream> #include <string> #include <stdexcept> #include <ctime> //parameter data represented as a string in the back-end DB class ip_data { public: ip_data() : was_touched(false), revisi...
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// selectionGroup.cpp #include "CvGameCoreDLL.h" #include "CvGlobals.h" #include "CvSelectionGroup.h" #include "CvGameAI.h" #include "CvPlayerAI.h" #include "CvTeamAI.h" #include "CvUnit.h" #include "CvGameCoreUtils.h" #include "CvMap.h" #include "CvPlot.h" #include "CvDLLEntityIFaceBase.h" #include "CvDL...
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DSPNerd/m-nebula
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#ifndef N_LOGHANDLER_H #define N_LOGHANDLER_H //------------------------------------------------------------------------------ /** The nLogHandler class provides a flexible way to provide text output to the user. Whenever the Print(), Message() or Error() methods of the kernel server are called, it wi...
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#include "OUAN_Precompiled.h" #include "TransparentEntity.h" using namespace OUAN; using namespace Ogre; TransparentEntity::TransparentEntity() { clear(); } TransparentEntity::~TransparentEntity() { } std::string TransparentEntity::getName() { return mEntity->getName(); } void TransparentEn...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_THREADS_KERNEl_SHARED_ #define DLIB_THREADS_KERNEl_SHARED_ // this file should be included at the bottom of one of the thread kernel headers for a // spe...
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// Copyright (C) 2008 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; using namespace scene; using namespace video; static bool expectedCollisionCallbackPositions = true; class CMyCollisionCallback : public I...
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/*a Copyright This file (c) Gavin J Stark, 2003. All rights reserved. */ /*a Includes */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "sl_debug.h" #include "sl_mif.h" #include "se_external_module.h" #include "se_scripting.h" /*a Types */ /*t t_main_clock_state */ typedef...
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abcweizhuo/Test3
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "resource.h" #include "archmngr.h" #include "project.h" #include "dlgbusy.h" #include...
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#include "playerClientActor.h" #include "frameTimer.h" #include "sprite.h" PlayerClientActor::PlayerClientActor( ActorID actorID, const Rect& rect, const Vector2D& velocity, ClientSprites::SpriteType sprite) : ClientActor(actorID, rect, sprite) { setVelocity(velocity); } void PlayerClientActor::update(...
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/*! @file @author Albert Semenov @date 01/2008 @module *//* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at ...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob_driver * ROS package n...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "XmlRpcException.h" #include "XmlRpcConnection.h" #include "Poco/URI.h" #include "boost/lexical_cast.hpp" #include "HttpRequest.h" XmlRpcConnection::XmlRpcConnection(const std::string& url) {...
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#ifndef __SLON_ENGINE_DATABASE_PROPRIETARY_SXML_ARCHIVE_H__ #define __SLON_ENGINE_DATABASE_PROPRIETARY_SXML_ARCHIVE_H__ #include "../../FileSystem/Forward.h" #include "../Archive.h" #include <xml++/document.h> #include <xml++/element.h> namespace slon { namespace database { class SXMLIArchive : public I...
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#pragma once #include <unistd.h> #include <assert.h> #include <dirent.h> #include <sys/stat.h> #include <SDL/SDL.h> #include <SDL/SDL_opengl.h> #include <SDL/SDL_net.h> #include <Cg/cg.h> #include <Cg/cgGL.h> #include "SDLInputConfig.h" #ifdef __WIN32__ #define WIN32_LEAN_AND_MEAN #include <windows.h...
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#pragma once #include <kgraphics/math/Writer.h> #include <kgraphics/math/Vector3.h> namespace gfx { class Quat; class Line3; class Matrix33; class Ray3; class LineSegment3; class Plane; class BoundingSphere { public: // constructor/destructor inline BoundingSphere() : mCenter( 0....
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// SysCADView.h : interface of the CSysCADView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SYSCADVIEW_H__1F2FE57A_FD30_4733_AA4F_3F52A21D23CA__INCLUDED_) #define AFX_SYSCADVIEW_H__1F2FE57A_FD30_4733_AA4F_3F52A21D23CA__INCLUDED_ #if _MSC_VER > 1000 #p...
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/* Copyright (c) <2009> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * inclu...
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// stdafx.cpp : source file that includes just the standard includes // GetNetSdkLocation.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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/******************************************************************************* *******************************************************************************/ #ifndef VARIANT_COLLECTION_H #define VARIANT_COLLECTION_H /******************************************************************************/ #include...
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#ifndef OL_SETTINGS_HPP #define OL_SETTINGS_HPP #include "Includes.hpp" #include "Declspec.hpp" namespace ol { // Settings - General settings of OpenLayer // class OL_LIB_DECLSPEC Settings { public: // Turns the anti-aliasing on or off // // Anti-aliasing produces smoother graphics but slows do...
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// NECTestPattern.cpp : アプリケーション用クラスの定義を行います。 // #include "stdafx.h" #include "NECTestPattern.h" #include "NECTestPatternDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// /...
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#pragma once class StageGenerator_ { public: StageGenerator_(void); ~StageGenerator_(void); bool CreateStageFromFile(char* musicFile, char* outFile); void CreateStageFromFileAsync(char* musicFile, char* outFile); bool InOperation(); void AbortOperation(); };
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//#TODO: prefere Perl's memory allocation function than malloc/free //~ #define PB100 //~ #define PB105 //~ #define PB115 //~ #define PB120 //~ #define USE_LONGLONG #ifdef PB100 #define PBVM_DLL "pbvm100.dll" #endif #ifdef PB105 #define PBVM_DLL "pbvm105.dll" #endif #ifdef PB115 #define PBVM_DLL "p...
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#define N_IMPLEMENTS nOdeCollideShapes #include "nemesis/node_physics.h" #include "nemesis/node_collideshapes.h" #include "nemesis/node_collideobject.h" #include "gfx/ngfxserver.h" #include "mathlib/plane2.h" // DEFINES FOR ODE #define dSINGLE 1 // includes #include "ode/ode.h" #define MYMAX(a,b) ( (a)...
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binar...
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/* Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use...
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#ifndef E323_CCOVERAGEHANDLER_H #define E323_CCOVERAGEHANDLER_H #include <string> #include <map> #include "CCoverageCell.h" class ARegistrar; class CUnit; class CCoverageHandler: ARegistrar { public: CCoverageHandler(AIClasses* _ai): ai(_ai) { visualizationEnabled = false; } ~CCoverageHandler() {}...
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#if !defined(AFX_WAITDIALOG_H__0B638672_B800_4827_965C_AA552188BC84__INCLUDED_) #define AFX_WAITDIALOG_H__0B638672_B800_4827_965C_AA552188BC84__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // WaitDialog.h : header file // /* This file is part of LM Report Asistent. Authors: Jan Dede...
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#include <avr/io.h> #include <iopins.h> #include <pinlist.h> template<class Rows, class Cols, bool decoder = false> class MatrixKeyboard { typedef typename Cols::DataType DataType; public: static unsigned GetKeyCode() { Cols::template SetConfiguration<Cols::PullUpOrDownIn>(); Cols::template Writ...
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#pragma once #include <stddef.h> #include <stdint.h> #include <algorithm> namespace shb { class AbstractStream { public: /** * Read size bytes into the provided data buffer. Where the data comes from is * completely up to the implementation. If less data is available, as much as is * available wi...
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/* * http_request.cpp * sitemon * * Created by Peter Pearson on 27/02/2010. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include "http_request.h" HTTPRequest::HTTPRequest() : m_requestType(HTTP_GET), m_pauseTime(0), m_acceptCompressed(false), m_storeHeader(true), m_storeBody(tr...
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/* || || @file FiniteStateMachine.cpp || @version 1.2 || @author Alexander Brevig || @contact alexanderbrevig@gmail.com || || @description || | Provide an easy way of making finite state machines || # || || @license || | This library is free software; you can redistribute it and/or || | modify it under the...
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/* Copyright (C) 2005 Ingo Berg Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, ...
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/************************************************************************* Double Dragon & Double Dragon II (but also China Gate) *************************************************************************/ class ddragon_state : public driver_device { public: ddragon_state(running_machine &machine, con...
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/* * Copyright © 2009 iwanj@users.sourceforge.net * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this perm...
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#include "sentfile.h" using namespace dropsend::data::entities; SentFile::SentFile() { } int SentFile::getRecipientId() const { return recipient_id_; }
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#include <hxcpp.h> #ifndef INCLUDED_nme_display_IGraphicsData #include <nme/display/IGraphicsData.h> #endif namespace nme{ namespace display{ Void IGraphicsData_obj::__construct(Dynamic inHandle) { { HX_SOURCE_POS("C:\\Motion-Twin\\haxe\\dev\\nme/nme/display/IGraphicsData.hx",9) this->nmeHandle = inHand...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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Uses Objects; Type TAddr=Record Zone, Net, Node, Point: Integer; Domain:String; End; Type PVarTagRec=^VarTagRec; VarTagRec=Record Tag:String[30]; Flag:Word; End; {Const NotAllowedFileNames:Array[0..10] of String=( 'NUL','CON','...
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/* RainbowCrack - a general propose implementation of Philippe Oechslin's faster time-memory trade-off technique. Copyright (C) Zhu Shuanglei <shuanglei@hotmail.com> */ #include "MemoryPool.h" #include "Public.h" CMemoryPool::CMemoryPool(unsigned int bytesForChainWalkSet) { m_pMem = NULL; m_nMemS...
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/* #include <redHom/complex/simplicial/Simplex.hpp> int SimplexCell::getColor() const { return simp->getColor(); } void SimplexCell::setColor(int col) { simp->setColor(col); } int SimplexCell::getDim() const { return simp->getDim(); } bool SimplexCell::operator<(const SimplexCell& b) c...
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/* * Copyright (c) 2004 Michael Stevens * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ /* * Default construct test when possible */ template <class E> struct ...
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#ifndef _YX_DOWNLOAD_H_ #define _YX_DOWNLOAD_H_ void *G_ThreadDownLoad(void *arg); #define MAX_FRAME_LEN 1400 class CDownLoad { public: CDownLoad(); ~CDownLoad(); int Init(); int Release(); void P_ThreadDownLoad(); void P_TmRetran(); void AnalyseRecvData(char *v_szRecvBuf, DWORD v_dwRecvL...
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// // Copyright (c) 2011 Mark Nelson // // This software is licensed under the OSI MIT License, contained in // the file license.txt included with this project. // // LzwTestDlg.h : header file // #pragma once #include "afxwin.h" #include "afxcmn.h" // CLzwTestDlg dialog class CLzwTestDlg : public CDialogE...
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ivan444/overlapping-object-recognition
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#include "edgeSegmentator.h" #include <iostream> EdgeSegmentator::EdgeSegmentator(){} EdgeSegmentator::~EdgeSegmentator(){} bool compareDot(PixelCoordinates a, PixelCoordinates b) { return abs((int)a.x - (int)b.x) < 3 && abs((int)a.y - (int)b.y) < 3; } vector<EdgeSegment> EdgeSegmentator::extractFeatures ...
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#include "StdAfx.h" #include "SvpeSender.h" #include "globals.h" CSvpeSender::CSvpeSender(void) { } CSvpeSender::~CSvpeSender(void) { } void CSvpeSender::SendHeaders() { char buf[4]; int fSize = EndianFlip(GetFilesize()); memcpy(&buf, (void *) &fSize, 4); Send((const char *) &buf, 4); } ...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this sample source code is subject to the terms of the Microsoft // license agreement under which you licensed this sample source code. If // you did not accept the terms of the license agreement, you are not // authorized to use th...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
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// Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/preproc...
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// ----------------------------------------------------------------------- // // // MODULE : WeaponFX.h // // PURPOSE : Weapon special fx class - Definition // // CREATED : 2/22/98 // // (c) 1997-2002 Monolith Productions, Inc. All Rights Reserved // // ------------------------------------------------------...
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// Copyright (C) 2002-2007 Nikolaus Gebhardt / Fabio Concas / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CAnimatedMeshMD3.h" #include "os.h" namespace irr { namespace scene { #if defined(_MSC_VER) |...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include "stdafx.h" #include "Core.h" ToolFilter::ToolFilter() : Tool(new FwCHAR(TOOL_FILTER),NULL,FILTER) { this->lastFilterId = ID_FILTER_BLUR; this->lastFilterValue = 1; this->lastActivate = false; this->isLastActivate = false; this->lastBw = false; this->lastAlpha = true; int size = 5; th...
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// s.o.c.i.a.r.i.u.m: thread.h // HASHIMOTO, Yasuhiro (E-mail: hy @ sys.t.u-tokyo.ac.jp) /* Copyright (c) 2005-2009, HASHIMOTO, Yasuhiro, All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are me...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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#include "precompiled.h" #include "NetworkSenderApp.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <boost/format.hpp> Vector3 getDerive(const Vector3 &_p, const Vector3 &_q, const Real &_dt, const Real &_T) { return (_p - _q) * (_T/(3*_dt)); } NetworkSenderApp::N...
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// btrace_parser.h // // Copyright (c) 2008 - 2010 Accenture. All rights reserved. // This component and the accompanying materials are made available // under the terms of the "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/epl-v...
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#include "CUnit.h" #include "CCamera.h" #include "CSGD_Direct3D.h" #include "SGD_Math.h" #include "CTileEngine.h" #include "ObjectManager.h" #include "CAISystem.h" #include "CSGD_TextureManager.h" #include "CGamePlayState.h" #include "CEventSystem.h" #include "HUDState.h" CUnit::CUnit(int nType) { PROFILE...
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 6.00.0366 */ /* at Fri Feb 24 21:15:12 2006 */ /* Compiler settings for rtccore.idl: Oicf, W1, Zp8, env=Win32 (32b run) protocol : dce , ms_ext, c_ext, robust error checks: ...
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